An older personal model project of the Iron Man Mark 42 helmet, that I picked up again to see how far I can go with my shading, lighting and comp knowledge that I have so far.
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Still looks to much like CG but that's the best I can do for now. I will aim to get closer to something that looks more realistic and optimize my workflow so I can get better results in the future.
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Modeling, Look Development in Maya with V-Ray. Used the Non-commercial Mari and Nuke for Texture and Comp work.